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Games MDA

 Hello!  In today's blog post, I will be expressing my thoughts and sharing notes about MDA and partially DDE. I've read two articles and watched one video mostly about MDA and some DDE. I read  MDA: A Formal Approach to Game Design and Game Research  by Robin Hunicke, Marc LeBlanc, Robert Zubek and  Design, Dynamics, Experience (DDE)  by Wolfgang walk, Mark Barrett and Daniel Görlich. I also watched  Explaining the MDA Design Framework | Video Game Design  by a YouTube Chanel called 'The Last Bacon'. All three sources were amazing and described the MDA and DDE framework very well.  Today, I have learned that design methodology supports a designer by helping them determine the end result of their game. It will strengthen the iterative processes of developers, scholars and researchers. MDA stands for Mechanics, Dynamics and Aesthetics which are all game elements. The MDA framework is supposed to represent the lens or view of the game fro...

Game Design

 Hello!! I want to begin by saying wow... I have done it. I read an academic styled paper. I can just about spell the word academic... I have to be brutally honest, I found it extremely difficult to read the paper and it took me forever because I kept needing breaks, but I survived. For some reason, my brain can not take in any information when I am reading long pieces of writing so it takes me longer than the average person to read. It wasn't extremely bad because I got there in the end. Academic writing starts now... What is a game anyway?  Ian Schreiber There are many definitions of what a game is. By reading Ian Schreiber's paper 'what is a game anyway?' it is clear that there are many definitions of what a game is. In Schreiber's paper he talks about distinctions between different games, the importance of vocabulary and game definitions. To begin, Schreiber explains the contrast between game names. Many games are very similar, yet have entirely different names....